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Game: Pokémon Yahtzee Jr.

Maker: Milton Bradley

Game Type: Dice

Ages: 4+

# of Players: 2-4

Time to Play: 15 minutes

Contents: 5 dice, 20 scoring tokens, dice cup, scoreboard, label sheet

Object: Score the most points by rolling as many of the same Pokémon on the dice as you can.

Game Play: Players take turns rolling the dice to get as many matches of a particular Pokémon as they can (Pikachu, Charmander, Bulbasaur, Jigglypuff, or Squirtle).  Ditto is wild and can be used to count as your chosen Pokémon.  Like regular Yahtzee, players have three rolls to get as many matches as they can.  To score, count up the number of matching Pokémon you rolled and place your colored character token on that space of the scoreboard.  (For instance, if I rolled three Pikachu I would put my Pikachu token on the #3 Pikachu space on the scoreboard.)  Only one token per space is allowed.  To follow my example above, if the #3 Pikachu space was already taken on the scoreboard, I would place my Pikachu token on the next lowest open space (in this case the #2 space).  At the end of the game, players total up their points and the one with the most points wins.

Our Thoughts: My younger kids really enjoy it when I play this game with them.  It’s especially good for non-readers.  They only need to be able to match the pictures of the Pokémon and count to five.  Not too difficult!  I think it’s a very family-friendly game and we would definitely recommend it to younger kids who are Pokémon fans!  We tend not to emphasize the scoring at the end to minimize sulking, gloating, and hurt feelings.

This copy is actually my niece’s from when she was little.  Now she’s graduated from high school and my kids are enjoying playing with it.  There aren’t a ton of copies of this game available online, but you will probably find them in thrift stores from time to time.

Notes: There are special rules for when you can’t score on a turn–see the rules.  Also, the instructions tell you to take fewer turns when you have a smaller number of players.  We ignore that rule and let everybody take five turns in every game.